Geometry
Mesh
Mesh
Meaning
A connected set of vertices, edges, and faces that forms a 3D surface.
When to use it
Use the term when requesting geometry quality, density, or editability.
Prompt fragment
clean editable mesh with continuous surfacesAI Media
A practical guide to mesh, topology, polygon density, UVs, PBR materials, normal maps, rigging, turntables, orthographic views, and game-ready assets.
12 matching terms
Geometry
Mesh
A connected set of vertices, edges, and faces that forms a 3D surface.
Use the term when requesting geometry quality, density, or editability.
clean editable mesh with continuous surfacesGeometry
Topology
The organization and flow of edges and faces across a mesh.
Good topology matters for deformation, subdivision, UV work, and editing.
clean quad topology with deformation-friendly edge loopsGeometry
Low-poly
A model built with a deliberately small polygon count and simplified forms.
Use it for mobile games, stylized assets, distant objects, and lightweight scenes.
stylized low-poly pine tree, clear silhouette, optimized geometryGeometry
High-poly
A dense model containing fine geometric surface detail.
Use it for close renders, sculpting, or baking detail into optimized assets.
high-poly creature sculpt with detailed scales and skin foldsSurface and material
UV mapping
Flattens a 3D surface into 2D coordinates for placing textures.
Request clean, non-overlapping UVs when the asset will be textured externally.
clean non-overlapping UV layout with consistent texel densitySurface and material
PBR material
A physically based material described through channels such as base color, roughness, and metallic.
Use it for assets that must render consistently in modern game engines and 3D tools.
PBR brushed steel material with base color, roughness, metallic, and normal mapsSurface and material
Normal map
A texture that changes perceived surface direction without adding geometry.
Use it to transfer high-detail appearance to an optimized low-poly mesh.
tangent-space normal map baked from the high-poly sculptCharacter setup
Rigging
Adds a skeleton and controls that allow a model to be posed or animated.
Use it for characters, creatures, machinery, and articulated props.
humanoid rig with clean joint placement and animation-ready controlsCharacter setup
T-pose
A neutral character pose with arms extended horizontally.
Use it for rigging, skinning, body inspection, and standardized character delivery.
full-body character in a symmetrical T-pose, front viewPresentation
Turntable
A presentation where the model rotates through a full view around a fixed axis.
Use it to inspect silhouette, materials, continuity, and hidden defects.
360-degree turntable render, neutral studio lighting, fixed cameraPresentation
Orthographic view
A projection without perspective convergence, commonly shown from front, side, and top.
Use it for modeling references, measurements, product plans, and consistent multi-view output.
orthographic front side and top views, aligned scaleProduction output
Game-ready asset
A model prepared for real-time use with efficient geometry, materials, UVs, and textures.
Use it when the result must enter a game engine rather than remain a concept render.
game-ready prop, optimized topology, clean UVs, PBR textures, real-world scale